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Doctor

Colonist specialisation · 20 talents, 20 connections.

Doctor

Colonist · Core Rulebook p. 65
Surgeon RANKED Cost: 5 XP Heal extra wounds when treating a patient with Medicine
Bacta Specialist RANKED Cost: 5 XP Patients recover extra wounds from bacta/long-term care
Grit RANKED Cost: 5 XP +1 strain threshold
Resolve RANKED Cost: 5 XP Reduce involuntary strain suffered
Stim Application Cost: 10 XP Medicine action that boosts an ally's characteristic temporarily
Grit RANKED Cost: 10 XP +1 strain threshold
Surgeon RANKED Cost: 10 XP Heal extra wounds when treating a patient with Medicine
Resolve RANKED Cost: 10 XP Reduce involuntary strain suffered
Surgeon RANKED Cost: 15 XP Heal extra wounds when treating a patient with Medicine
Grit RANKED Cost: 15 XP +1 strain threshold
Bacta Specialist RANKED Cost: 15 XP Patients recover extra wounds from bacta/long-term care
Pressure Point Cost: 15 XP Brawl hit deals strain instead of wounds (ignores soak)
Stim Application (Improved) Cost: 20 XP Stim Application: harder check, less strain cost to target
Natural Doctor Cost: 20 XP Reroll one Medicine check per session
Toughened RANKED Cost: 20 XP +2 wound threshold
Anatomy Lessons Cost: 20 XP Spend Destiny to add Intellect as bonus damage on a hit
Stim Application (Supreme) Cost: 25 XP Stim Application can boost an additional characteristic
Master Doctor Cost: 25 XP Suffer strain to lower a Medicine check's difficulty
Dedication RANKED Cost: 25 XP +1 to one characteristic (max 6)
Dodge RANKED Cost: 25 XP Suffer strain to upgrade difficulty of an incoming attack

Hover a talent to trace its connections. Every box is real page text, so all 378 talent nodes across the eighteen trees are searchable — a pure-SVG tree would be invisible to search. The download is a light-background SVG, sized to print.