Description
Charm is genuine, likable persuasion — winning someone over through warmth, honesty, or charisma rather than deceit or threats. It works best when the character actually means what they're saying, or at least sells it as sincere.
Common Uses
- Making a good first impression
- Persuading an NPC to help out of goodwill
- Smoothing over a tense social situation
- Building rapport with a stranger or contact
Notes
Contrast with Deception (dishonest persuasion) and Coercion (persuasion through fear). Charm is the "friendly" social skill.