EDGE//ARCHIVE Search the archive /

Marauder

Hired Gun specialisation · 20 talents, 22 connections.

Marauder

Hired Gun · Core Rulebook p. 78
Toughened RANKED Cost: 5 XP +2 wound threshold
Frenzied Attack RANKED Cost: 5 XP Suffer strain to upgrade a Melee/Brawl attack
Feral Strength RANKED Cost: 5 XP +1 dmg per rank on Melee/Brawl hits
Lethal Blows RANKED Cost: 5 XP +10 per rank to Critical Injury rolls
Feral Strength RANKED Cost: 10 XP +1 dmg per rank on Melee/Brawl hits
Toughened RANKED Cost: 10 XP +2 wound threshold
Heroic Fortitude Cost: 10 XP Spend Destiny to ignore Brawn/Agility Crit Injury effects
Knockdown Cost: 10 XP Spend Advantage on a melee hit to knock target prone
Enduring RANKED Cost: 15 XP +1 soak value
Lethal Blows RANKED Cost: 15 XP +10 per rank to Critical Injury rolls
Toughened RANKED Cost: 15 XP +2 wound threshold
Frenzied Attack RANKED Cost: 15 XP Suffer strain to upgrade a Melee/Brawl attack
Toughened RANKED Cost: 20 XP +2 wound threshold
Feral Strength RANKED Cost: 20 XP +1 dmg per rank on Melee/Brawl hits
Natural Brawler Cost: 20 XP Reroll one Melee or Brawl check per session
Lethal Blows RANKED Cost: 20 XP +10 per rank to Critical Injury rolls
Frenzied Attack RANKED Cost: 25 XP Suffer strain to upgrade a Melee/Brawl attack
Enduring RANKED Cost: 25 XP +1 soak value
Defensive Stance RANKED Cost: 25 XP Suffer strain to upgrade incoming melee attacks
Dedication RANKED Cost: 25 XP +1 to one characteristic (max 6)

Hover a talent to trace its connections. Every box is real page text, so all 378 talent nodes across the eighteen trees are searchable — a pure-SVG tree would be invisible to search. The download is a light-background SVG, sized to print.