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Mechanic

Technician specialisation · 20 talents, 24 connections.

Mechanic

Technician · Core Rulebook p. 89
Gearhead RANKED Cost: 5 XP Easier Mechanics checks; cheaper attachment mods
Toughened RANKED Cost: 5 XP +2 wound threshold
Fine Tuning RANKED Cost: 5 XP Reduce extra system strain on vehicles/starships
Solid Repairs RANKED Cost: 5 XP Repair extra hull trauma on vehicles/starships
Redundant Systems Cost: 10 XP Harvest parts from a working device to fix a broken one
Solid Repairs RANKED Cost: 10 XP Repair extra hull trauma on vehicles/starships
Gearhead RANKED Cost: 10 XP Easier Mechanics checks; cheaper attachment mods
Grit RANKED Cost: 10 XP +1 strain threshold
Solid Repairs RANKED Cost: 15 XP Repair extra hull trauma on vehicles/starships
Enduring RANKED Cost: 15 XP +1 soak value
Bad Motivator Cost: 15 XP Force a targeted device to spontaneously fail
Toughened RANKED Cost: 15 XP +2 wound threshold
Contraption Cost: 20 XP Jury-rig a device to solve an immediate problem
Solid Repairs RANKED Cost: 20 XP Repair extra hull trauma on vehicles/starships
Fine Tuning RANKED Cost: 20 XP Reduce extra system strain on vehicles/starships
Hard Headed RANKED Cost: 20 XP Discipline check to shake off Staggered/Disoriented
Natural Tinkerer Cost: 25 XP Reroll one Mechanics check per session
Hold Together Cost: 25 XP Spend Destiny to convert vehicle damage into system strain
Dedication RANKED Cost: 25 XP +1 to one characteristic (max 6)
Hard Headed (Improved) Cost: 25 XP Recover from strain-threshold incapacitation via Discipline

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