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Mercenary Soldier

Hired Gun specialisation · 20 talents, 22 connections.

Mercenary Soldier

Hired Gun · Core Rulebook p. 79
Command RANKED Cost: 5 XP Leadership check buffs allies' Discipline for 24 hrs
Second Wind RANKED Cost: 5 XP Heal strain once per encounter as an incidental
Point Blank RANKED Cost: 5 XP +1 dmg per rank at short range/engaged with ranged attacks
Side Step RANKED Cost: 5 XP Suffer strain to upgrade incoming ranged attacks
Second Wind RANKED Cost: 10 XP Heal strain once per encounter as an incidental
Confidence RANKED Cost: 10 XP Easier Discipline checks to resist fear
Strong Arm Cost: 10 XP Thrown weapons treated as having +1 range
Point Blank RANKED Cost: 10 XP +1 dmg per rank at short range/engaged with ranged attacks
Field Commander Cost: 15 XP Leadership action lets allies take a free maneuver
Command RANKED Cost: 15 XP Leadership check buffs allies' Discipline for 24 hrs
Natural Marksman Cost: 15 XP Reroll one Ranged check per session
Sniper Shot RANKED Cost: 15 XP Maneuver to extend ranged weapon's range, raising difficulty
Field Commander (Improved) Cost: 20 XP Field Commander affects more allies / lets them act
Grit RANKED Cost: 20 XP +1 strain threshold
Toughened RANKED Cost: 20 XP +2 wound threshold
Lethal Blows RANKED Cost: 20 XP +10 per rank to Critical Injury rolls
Deadly Accuracy RANKED Cost: 25 XP Add a chosen combat skill's ranks as bonus damage
True Aim RANKED Cost: 25 XP Maneuver: gain aim benefits and upgrade a combat check
Dedication RANKED Cost: 25 XP +1 to one characteristic (max 6)
True Aim RANKED Cost: 25 XP Maneuver: gain aim benefits and upgrade a combat check

Hover a talent to trace its connections. Every box is real page text, so all 378 talent nodes across the eighteen trees are searchable — a pure-SVG tree would be invisible to search. The download is a light-background SVG, sized to print.