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Gadgeteer

Bounty Hunter specialisation · 20 talents, 16 connections.

Gadgeteer

Bounty Hunter · Core Rulebook p. 60
Brace RANKED Cost: 5 XP Remove environmental setback from your next action
Toughened RANKED Cost: 5 XP +2 wound threshold
Intimidating RANKED Cost: 5 XP Suffer strain to affect Coercion check difficulty
Defensive Stance RANKED Cost: 5 XP Suffer strain to upgrade incoming melee attacks
Spare Clip Cost: 10 XP Immune to running out of ammo from Threat
Jury Rigged RANKED Cost: 10 XP Give one item a permanent minor improvement
Point Blank RANKED Cost: 10 XP +1 dmg per rank at short range/engaged with ranged attacks
Disorient RANKED Cost: 10 XP Spend Advantage after a hit to disorient the target
Toughened RANKED Cost: 15 XP +2 wound threshold
Armor Master Cost: 15 XP +1 soak while wearing armor
Natural Enforcer Cost: 15 XP Reroll one Coercion or Streetwise check per session
Stunning Blow Cost: 15 XP Melee hits deal strain instead of wounds (no soak ignore)
Jury Rigged RANKED Cost: 20 XP Give one item a permanent minor improvement
Tinkerer RANKED Cost: 20 XP Add an extra hard point to an item
Deadly Accuracy RANKED Cost: 20 XP Add a chosen combat skill's ranks as bonus damage
Stunning Blow (Improved) Cost: 20 XP Spend Triumph on strain-dealing Melee/Brawl hits to stagger
Intimidating RANKED Cost: 25 XP Suffer strain to affect Coercion check difficulty
Dedication RANKED Cost: 25 XP +1 to one characteristic (max 6)
Armor Master (Improved) Cost: 25 XP +1 defense when armor's soak is 2+
Crippling Blow Cost: 25 XP Upgrade next combat check; moving costs target strain after

Hover a talent to trace its connections. Every box is real page text, so all 378 talent nodes across the eighteen trees are searchable — a pure-SVG tree would be invisible to search. The download is a light-background SVG, sized to print.