Verified against Fantasy Flight's official Edge of the Empire core rulebook page references (p. 160–165). Format: Damage / Crit / Range / Encumbrance / Hard Points / Price / Rarity / Special Qualities.
Ranged (Light) — Light Blasters
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Holdout Blaster | 5 | 4 | Short | 1 | 1 | 200 | 4 | Stun setting |
| Light Blaster Pistol | 5 | 4 | Medium | 1 | 2 | 300 | 4 | Stun setting |
| Blaster Pistol | 6 | 3 | Medium | 1 | 3 | 400 | 4 | Stun setting |
| Heavy Blaster Pistol | 7 | 3 | Medium | 2 | 3 | 700 | 6 | Stun setting |
Ranged (Light) — Light Energy Firearms
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Ionization Blaster | 10* | 5 | Short | 3 | 3 | 250 | 3 | Disorient 5, Ion (droids/cyborgs only) |
| Disruptor Pistol (Restricted) | 10 | 2 | Short | 2 | 2 | (R) 3000 | 6 | Vicious 4 — Crit results become "Crippled" unless worse |
Ranged (Light) — Light Slugthrowers
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Slugthrower Pistol | 4 | 5 | Short | 1 | 0 | 100 | 3 | — |
Ranged (Light) — Throwing Weapons
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Bola / Net | 2 | — | Short | 1/3 | 2 | 20 | 2 | Ensnare 3, Knockdown, Limited Ammo 1 |
Ranged (Light) — Hand Grenades
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Stun Grenade | 8* | — | Short | 1 | 0 | 75 | 4 | Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 |
| Frag Grenade | 8 | 4 | Short | 1 | 0 | 50 | 5 | Blast 6, Limited Ammo 1 |
| Thermal Detonator (Restricted) | 20 | 2 | Short | 1 | 0 | (R) 2000 | 8 | Blast 15 (affects everyone at short range of target), Breach 1, Vicious 4, Limited Ammo 1 |
Ranged (Heavy) — Heavy Blasters
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Blaster Carbine | 9 | 3 | Medium | 3 | 4 | 850 | 5 | Stun setting |
| Blaster Rifle | 9 | 3 | Long | 4 | 4 | 900 | 5 | Stun setting |
| Heavy Blaster Rifle | 10 | 3 | Long | 6 | 4 | 1500 | 6 | Auto-fire, Cumbersome 3 |
| Light Repeating Blaster (Restricted) | 11 | 3 | Long | 7 | 4 | (R) 2250 | 7 | Auto-fire, Cumbersome 4, Pierce 1 |
Ranged (Heavy) — Heavy Energy Firearms
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Bowcaster | 10 | 3 | Medium | 5 | 2 | 1250 | 7 | Cumbersome 3, Knockdown; requires a maneuver to cock before each shot |
| Disruptor Rifle (Restricted) | 10 | 2 | Long | 5 | 4 | (R) 5000 | 6 | Cumbersome 2, Vicious 5 — Crit results become "Crippled" unless worse |
Ranged (Heavy) — Heavy Slugthrowers
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Slugthrower Rifle | 7 | 5 | Medium | 5 | 1 | 250 | 3 | Cumbersome 2 |
Ranged (Heavy) — Heavy Projectors and Launchers
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Flame Projector | 8 | 2 | Short | 6 | 2 | 1000 | 6 | Burn 3, Blast 8 |
Notes on Qualities
- (R) next to price = Restricted; not sold openly, price shown is average black-market value.
- Stun setting: most blaster pistols/rifles can switch to Stun as an incidental; stun beams only work at Short range regardless of the weapon's normal range.
- Vicious: on a Critical Hit, add 10× the Vicious rating to the critical injury roll.
- Ion: only affects droids/cyborgs/unshielded electronics; deals strain, not wounds, to organics (a brief painful sting at most).
Source Edge of the Empire Core Rulebook, Chapter V - Gear and Equipment