Verified against Fantasy Flight's official Edge of the Empire core rulebook page references (p. 161, 166–167). Format: Damage / Crit / Range / Encumbrance / Hard Points / Price / Rarity / Special Qualities. Damage shown as "+N" is added to the wielder's Brawn to determine total damage.
One-Handed Melee
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Combat Knife | +1 | 3 | Engaged | 1 | 0 | 25 | 1 | — |
| Truncheon | +2 | 5 | Engaged | 2 | 0 | 15 | 1 | Disorient 2 |
| Vibroknife | +1 | 2 | Engaged | 1 | 2 | 250 | 3 | Pierce 2, Vicious 1 |
| Vibrosword | +2 | 2 | Engaged | 3 | 3 | 750 | 5 | Pierce 2, Vicious 1, Defensive 1 |
Two-Handed Melee
These weapons require two hands to wield.
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Gaffi Stick | +2 | 3 | Engaged | 3 | 0 | 100 | 2 | Defensive 1, Disorient 3 |
| Force Pike | +3 | 2 | Engaged | 3 | 3 | 500 | 4 | Pierce 2, Stun Setting (loses Pierce when set to Stun) |
| Vibro-ax | +3 | 2 | Engaged | 4 | 3 | 750 | 5 | Pierce 2, Sunder, Vicious 3 |
Brawl (Unarmed / Wearable Weapons)
| Weapon | Dmg | Crit | Range | Encum | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|
| Brass Knuckles | +1 | 4 | Engaged | 1 | 0 | 25 | 0 | Disorient 3 |
| Shock Gloves | +0 | 5 | Engaged | 0 | 1 | 300 | 2 | Stun 3 |
Notes on Qualities
- Defensive: adds to the wielder's melee defense while equipped.
- Sunder: can be used to damage/destroy an opposing weapon or piece of gear on a hit.
- Vicious: on a Critical Hit, add 10× the Vicious rating to the critical injury roll.
- Disorient: inflicts the Disoriented condition on a hit, at the rating listed, for a number of rounds.
- Brawl weapons (Brass Knuckles, Shock Gloves) use the Brawl skill, not Melee — they represent enhanced unarmed strikes rather than a held weapon.
Source Edge of the Empire Core Rulebook, Chapter V - Gear and Equipment