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Armor

Verified against Fantasy Flight's official Edge of the Empire core rulebook page references (p. 169–170). Format: Defense / Soak / Price / Encumbrance / Hard Points / Rarity.

Reminder: Reduce an armor's Encumbrance value by 3 when it is actually worn (the listed value is for carrying it unworn).

Soft/Light Protection

ArmorDefenseSoakPriceEncumHPRarity
Heavy Clothing0150100
Padded Armor02500201
Armored Clothing111000316

Armored Clothing's plates are mostly undetectable under bulky clothing — an Average Perception check is needed to notice.

Hard/Complex Protection

ArmorDefenseSoakPriceEncumHPRarity
Laminate022500435
Heavy Battle Armor (Restricted)12(R) 5000647

Laminate is worn over a tight-fitting body glove and includes vision magnification and integrated comlinks. Heavy Battle Armor can be sealed for the same environmental protection as Laminate, or worn as a heavy vest and blast helmet.

Survival & Environment Suits

ArmorDefenseSoakPriceEncumHPRarity
Adverse Environment Gear01500211

Lets the wearer ignore setback dice imposed by hostile heat/cold environments, provided the gear matches the environment (hot-weather gear for heat, cold-weather gear for cold).

Gadgets

ItemDefenseSoakPriceEncumHPRarity
Personal Deflector Shield2010000308

Deflector shields have about ten minutes of power before needing a 3-hour recharge. The GM can spend Threat generated by the wielder to have the shield run out mid-encounter.


Notes on Qualities

  • Defense: adds setback (black) dice to attacks made against the wearer.
  • Soak: added to the wearer's Brawn; subtracted from incoming damage.
  • Restricted armor is marked (R) and isn't available on the open market at the listed price.

Source Edge of the Empire Core Rulebook, Chapter V - Gear and Equipment