Verified against Fantasy Flight's official Edge of the Empire core rulebook page references (p. 169–170). Format: Defense / Soak / Price / Encumbrance / Hard Points / Rarity.
Reminder: Reduce an armor's Encumbrance value by 3 when it is actually worn (the listed value is for carrying it unworn).
Soft/Light Protection
| Armor | Defense | Soak | Price | Encum | HP | Rarity |
|---|---|---|---|---|---|---|
| Heavy Clothing | 0 | 1 | 50 | 1 | 0 | 0 |
| Padded Armor | 0 | 2 | 500 | 2 | 0 | 1 |
| Armored Clothing | 1 | 1 | 1000 | 3 | 1 | 6 |
Armored Clothing's plates are mostly undetectable under bulky clothing — an Average Perception check is needed to notice.
Hard/Complex Protection
| Armor | Defense | Soak | Price | Encum | HP | Rarity |
|---|---|---|---|---|---|---|
| Laminate | 0 | 2 | 2500 | 4 | 3 | 5 |
| Heavy Battle Armor (Restricted) | 1 | 2 | (R) 5000 | 6 | 4 | 7 |
Laminate is worn over a tight-fitting body glove and includes vision magnification and integrated comlinks. Heavy Battle Armor can be sealed for the same environmental protection as Laminate, or worn as a heavy vest and blast helmet.
Survival & Environment Suits
| Armor | Defense | Soak | Price | Encum | HP | Rarity |
|---|---|---|---|---|---|---|
| Adverse Environment Gear | 0 | 1 | 500 | 2 | 1 | 1 |
Lets the wearer ignore setback dice imposed by hostile heat/cold environments, provided the gear matches the environment (hot-weather gear for heat, cold-weather gear for cold).
Gadgets
| Item | Defense | Soak | Price | Encum | HP | Rarity |
|---|---|---|---|---|---|---|
| Personal Deflector Shield | 2 | 0 | 10000 | 3 | 0 | 8 |
Deflector shields have about ten minutes of power before needing a 3-hour recharge. The GM can spend Threat generated by the wielder to have the shield run out mid-encounter.
Notes on Qualities
- Defense: adds setback (black) dice to attacks made against the wearer.
- Soak: added to the wearer's Brawn; subtracted from incoming damage.
- Restricted armor is marked (R) and isn't available on the open market at the listed price.
Source Edge of the Empire Core Rulebook, Chapter V - Gear and Equipment